Featured projects

EXOBORNE
Worked at Sharkmob EXOBORNE as part of my internship as a technical level design intern doing combat encounters & events
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The coming end of the EXOBORNE internship
TGA Project Catalogue
Patina
Third Person Narrative puzzle
6 weeks full time = Around 200 hours.
Game Engine = 'Sås' Engine (Group Developed)
Mothia
Third Person Platformer
16 weeks half-speed = Around 320 hours.
Game Engine = 'Sås' Engine (Group Developed)
Spite: GOST
Top down Action RPG
10 weeks half-speed = Around 200 hours.
Game Engine = 'Sås' Engine (Group Developed)
Reference game = Diablo
GOST
Point and klick adventure
4 weeks half-speed = Around 80 hours.
Game Engine = 'Sås' Engine (Group Developed)
Reference Game = Legend of Grimrock
Little Sinner
Top Down Adventure
8 weeks half-speed = Around 160 hours
Game Engine = Unity & TGE
Reference Game = The Legend of Zelda: A Link to the Past
Fool's Gold
2D Platformer
12 weeks half-speed = Around 240 hours
Game Engine = Unity & TGE
Reference Game = Hollow Knight
Your Rabbit Died
Mobile Puzzle Game
8 weeks half-speed = Around 160 hours
Game Engine = Unity
Reference Game = Lara Croft: GO
Sootling Saga
Runner
6 weeks half-speed = Around 120 hours.
Game Engine = Unity
Reference Game = Canabalt