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3D Platformer
Mothia
Project specifications
Third Person Platformer
16 weeks half-speed = Around 320 hours.
Game Engine = 'Sås' Engine (Group Developed)
Responsibilities & contributions
Pipeline
Exporting of landscape and landscape masks to our own engine from Unreal
Designing and creating spawning system tool for Unreal for easier exporting to Engine
Debugging and fixing of technical aspects of export to Engine
Metrics & gameplay
Level Design
Team
Graphics
Elvira Aldén
Anna Christensen
Jonathan Von Letscher
Elisabet Sarsenov
Programming
Kristian Svensson
Ossian Sarén Gran
Johan Rubertsson
Tim Wennerberg
Kaspian Ringqvist
Simon Nilsson
Animation
Misha Fridman
Jovana Vladusic
Sofie Nilsson
Technical Art
Tyler Thomas
Jonathan Lindberg
Janine Wahlberg Özdemir
Level Design
Gustaf Löfkvist Andersson
Jeff Persson

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