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Patina

Patina

Project specifications

Third Person Narrative puzzle

  • 6 weeks full time = Around 200 hours.

  • Game Engine =  'Sås' Engine (Group Developed)

Responsibilities & contributions
  • Pipeline

  • Designing and creating spawning system tool for Unreal for easier exporting to Engine

  • Debugging and fixing of technical aspects of export to Engine

  • Metrics & gameplay 

  • Level Design

Team

Graphics

  • Elvira Aldén

  • Anna Christensen

  • Jonathan Von Letscher

  • Elisabet Sarsenov

Programming

  • Kristian Svensson

  • Ossian Sarén Gran

  • Johan Rubertsson

  • Tim Wennerberg

  • Kaspian Ringqvist

  • Simon Nilsson

Animation

  • Misha Fridman

  • Jovana Vladusic

  • Sofie Nilsson

Technical Art

  • Tyler Thomas

  • Jonathan Lindberg

  • Janine Wahlberg Özdemir

Level Design

  • Gustaf Löfkvist Andersson

  • Jeff Persson

  • LinkedIn

Malmö, Sweden

(+46)708797749

JEFF

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